Matias Milewski

My Projects

Here is a brief showcase of some projects that I made. They can be found on my GitHub !

collage1
collage2

01

Outsider
UNITY / C# / 3DSMAX

Outsider was developed as the final project for my degree. The final project for this degree consists of creating a game with a group of people, where each member takes care of a different aspect of the game (in this case I was in charge of the game design). After finishing the course of studies, we presented the game idea and prototype in the AGS (Argentina Game Show) which is a big gaming festival in the country. The entire project is on Unity with C#.

02

Super Dark Colorete
UNITY / C#

Super Dark Colorete is a puzzle game where you have to use the blue fire to activate totems and make your way to get all the gems and move forward to the next level. This project was made for my YouTube channel in which I made one game a month. During this month, I developed the art, the code and the design with Unity and C#.

03

Ghost Roads
UNITY / C#

Ghost roads is a project I did for a final of a subject during my degree in DaVinci. This game consists of creating a compulsion loop through the character's movement, who is a ghost, and avoid colliding against the walls or the obstacles, trying to get as far as possible without losing. The game was developed in two weeks in Unity and C#.

04

Package Rush 3D
UNITY / C#

This project was developed together with Spiky Games . The idea was to generate a HyperCasual in which the user controls a NYC bike messenger that moves in between the traffic to deliver packages. 3 levels were established together with the mechanics of the game and some shaders for the horizon's distortion and the game colours.

05

Panda POP
UNITY / C#

Since I joined Jam City I was part of the Panda POP project. I began as a developer implementing features and doing bug fixing and after 2 years I was promoted to Technical Lead and started to take care of different aspects of the game like new features architecture and planning, team and sprint time management, in-depth code review as well as managing the deliverables and the build process.

06

Untitled Zombie Game
UNREAL / C++

A simple survival game that I made on Unreal Engine to start learning it. It is based on C++ with some functionality like the UI done in Blueprints.